Fallout new vegas nvse loader
- FALLOUT NEW VEGAS NVSE LOADER INSTALL
- FALLOUT NEW VEGAS NVSE LOADER MOD
- FALLOUT NEW VEGAS NVSE LOADER UPDATE
- FALLOUT NEW VEGAS NVSE LOADER MODS
If this were me, I would also just stash the object health for each area, rather than fetching it again. That should tell us which (if any) of the functions isn't working properly. Then after setting the health for that object, go ahead and get it again to see if it applied. Dump the object health, the current health, the current health percent, the augment amount, etc. It would be quite helpful if after each step you did a printc to dump the results. Most if these functions are untested with this version. So I can think of several things that could be going wrong. Miragel Ginza Posts: 3502 Joined: Thu 6:19 am Scn ARKArmourRepairKitEffectSCRIPT Script adapted from Weapon Repair Kitfloat AugmentAmountfloat HeadHealthref HeadREFfloat UpperBodyHealthref UpperBodyREFfloat HatHealthref HatREFBEGIN ScriptEffectStart // get the current health percent values for each armour slot set HeadREF to player.GetEquippedObject 0 set HeadHealth to player.GetEquippedCurrentHealth 0 set HeadHealth to HeadHealth / GetHealth HeadREF set UpperBodyREF to player.GetEquippedObject 2 set UpperBodyHealth to player.GetEquippedCurrentHealth 2 set UpperBodyHealth to UpperBodyHealth / GetHealth UpperBodyREF set HatREF to player.GetEquippedObject 10 set HatHealth to player.GetEquippedCurrentHealth 10 set HatHealth to HatHealth / GetHealth HatREF // run through the player's repair skill and define augmentation amount appropriately IF ( player.getAV Repair = 25 & player.getAV Repair = 50 & player.getAV Repair = 75 & player.getAV Repair = 100 ) set AugmentAmount to 0.3ĞNDIF // set the Head slot's new health set HeadHealth to HeadHealth + AugmentAmount set HeadHealth to HeadHealth * GetHealth HeadREF player.SetEquippedCurrentHealth HeadHealth 0 // set the UpperBody slot's new health set UpperBodyHealth to UpperBodyHealth + AugmentAmount set UpperBodyHealth to UpperBodyHealth * GetHealth UpperBodyREF player.SetEquippedCurrentHealth UpperBodyHealth 2 // set the Hat slot's new health set HatHealth to HatHealth + AugmentAmount set HatHealth to HatHealth * GetHealth HatREF player.SetEquippedCurrentHealth HatHealth 10END Tiffany Castillo Posts: 3429 Joined: Mon 7:09 am
FALLOUT NEW VEGAS NVSE LOADER MOD
Mod functions (IsModLoaded, GetModIndex, GetNumLoadedMods, GetSourceModIndex).con_ToggleMenus, con_ToggleFreeCamera, con_ToggleCollision.UI Functions (Get/SetUIFloat, GetUIString).RumbleLeft/RightMotor/Duration/Wavelength.GetNVSEVersion, GetNVSERevision, GetNVSEBeta.IsScripted, GetScript, RemoveScript, SetScript.Requested Functionality intended for v1 but Currently Not Implemented: The normal editor can open plugins with these extended scripts, but it cannot recompile them and will give errors if you try. Alternately you can create a shortcut to nvse_loader.exe, open the properties windowĪnd add "-editor" to the Target field.
FALLOUT NEW VEGAS NVSE LOADER INSTALL
Navigate to your NV install direcory, and type "nvse_loader -editor". Scripts written with these new commands must be created via the G.E.C.K. Note that the "Enable Steam Community In-Game" option must be enabled in the "In-Game" tab of the Steam Launch NV as you normally would via Steam.Do not copy these files to the Data folder as with a normal mod. If you see files named FalloutNV.exe and FalloutNVLauncher.exe, this is the correct folder. This is usually in your Program Files folder under Steam\SteamApps\common\fallout new vegas\. May be changed or removed before the final release, scripts may need to be recompiled, etc.
FALLOUT NEW VEGAS NVSE LOADER MODS
Mods may be released for testing purposes,īut please make sure that you let your users know that they may need to re-download the mod once the beta period is complete. This initial release should be treated as a beta, and should not be used in "final released" mods.
FALLOUT NEW VEGAS NVSE LOADER UPDATE
If you are using an old version, you will be prompted to update when launching NV. We also support the 1.1.0.262 version of the NV GECK. We will update as soon as possible please be patient. NVSE will support the latest version of Fallout available on Steam, and _only_ this version (currently 1.1.1.271). Modifying the executable files on disk, so there are no permanent side effects.Ĭontributions from: Timeslip, Elminster EU The New Vegas Script Extender, or NVSE for short, is a modder's resource that expands the scripting capabilities of Fallout: NV. (ianpatt, behippo and scruggsywuggsy the ferret)
The NVSE team is proud to release the third beta of the New Vegas Script Extender.īy Ian Patterson, Stephen Abel and Paul Connelly